AI Insights · Timothy · April 2023
Top 5 Ultracasual Games in Australia Q1 2023
Discover the performance trends of the top 5 ultracasual games in Australia for Q1 2023, including download rates, revenue, and active user statistics.
In Q1 2023, the ultracasual gaming market in Australia showcased notable trends across the top 5 games, as per Sensor Tower's data. Here's a closer look at the performance of these games on a unified platform.
Balls'n Ropes from Rollic Games showed a varied performance in weekly downloads, starting at around 11.6K in late December and dipping to about 4.6K by mid-March, before rising again to 6.8K at the end of the quarter. The weekly revenue saw fluctuations, reaching a peak of approximately $143 in the week of January 23. The game maintained a relatively stable number of weekly active users, ending the quarter with around 18.9K users.
Fill The Fridge!, also by Rollic Games, experienced a consistent performance in weekly downloads, fluctuating between 2.8K and 4.4K throughout the quarter. The weekly revenue saw a peak of about $300 in early March. The weekly active users metric remained steady, ending Q1 with approximately 19.3K users.
Engine Pistons ASMR from Rollic Games had a significant rise in weekly downloads, starting at 2.5K in early January and reaching 8K by mid-February, before dropping to around 2K by the end of March. The weekly revenue reached its highest point at approximately $155 in the last week of February. The game’s weekly active users peaked at about 9.4K in mid-February and then gradually decreased to 3.3K by the end of the quarter.
ASMR Simulator-Makeover&Relax by Tap Q Games exhibited a significant initial increase in weekly downloads, going from 195 in late December to 9.1K in early January, before stabilizing around 2K by the end of March. The weekly active users steadily increased, reaching approximately 19.6K by the end of Q1.
AMAZE!!! from Crazy Labs saw a fluctuating trend in weekly downloads, starting at 5.7K in late December, dipping mid-quarter, and rising again to 5.6K by the end of March. The weekly revenue remained relatively low, with a peak of about $19 in late March. The weekly active users count showed a slight upward trend, ending the quarter with approximately 13.9K users.
These insights highlight the dynamic nature of the ultracasual gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower.